Impeach a witness with a game

Playing with a virtual reality toy may lead the player to imagine features of the device that weren’t there, according to a marketing professor’s study, Learning Through Virtual Product Experience:
The Role of Imagery on True Versus False Memories
.

Although object-interactivity will likely improve memory of associations compared to static pictures and text, it may lead to the creation of vivid internally-generated recollections that pose as real memories. Consequently, compared to information conveyed via static pictures and text, object-interactivity may cause people to falsely recognize more non-presented features.

Perhaps the recollections of that witness who is an avid consumer of a “virtual experience” game aren’t so reliable in other areas. Something to add to your false memory folder.

Thanks: Ars Technica

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